swtor augments. The materials to craft them, depend on what recpie they are but all need the materials from. swtor augments

 
 The materials to craft them, depend on what recpie they are but all need the materials fromswtor augments  The exception would be for Augment 22 schematics, which come from crits on Abundant Yield Grade 6

Like all item mods, if you want to figure out what combat level corresponds to the augment "tier", the formula for it would be (2 x tier) + 5. Changes are coming to gearing up at level 80 in SWTOR in 7. ago. 1k dps with new augments, bc it's not the gear. Individual Pieces. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you 500,000 credits per skill. Updated July 1, 2023. The dedicated guide contains tips for all roles in both PvE and PvP. I can't find any authoritative info on it. . 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. Alan Copeland, UX Director. Posted July 27, 2012. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3. Hey all, I'm on a big debate on what augments to take. Updated for 7. 3 accuracy and 3 alacrity 330 pieces will not get you to your thresholds. So anyway, here's how it goes: SWTOR Armstech Crafting Guide. 3. Almost everyone should get this tier of. Posted November 9, 2012. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Individual Pieces. As for which one to use, whatever one you have a lot of mats for, but don't plan on using to craft much else. Juggernauts have 3 high-threat abilities and then there is the buff to Force Choke from the Force Grip passive. By Xam Xam / July 11, 2022 / 3 Comments. ago. The dedicated guide contains tips for all roles in both PvE and PvP. 4 second GCD regularly. So if it gives Absorption and Power, you get 32 Absorb and 20 Power. 0) will be reintroducing the vertical progression path for gearing. SWTOR Augments Guide: Everything you. Almost everyone should get this tier of. Individual Pieces. With Game Update 7. 3 this slot will be of the same level/craft rank (1-6) as the item. SM will drop 328 gear. 0 release, but they are a part of our 10-year celebration plans. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. It is called “Tactical”. 6k. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. You have to be completing weeklys on multiple toons to come close to the amount farmed back in 6. Almost everyone should get this tier of. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Do SM R-4 Anomaly a couple of times to get 328 blue gear and get familiarized with the basic mechanics. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. But most people say go aim/end. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. the remove fee for augments is calculated by the level. Introduction to SWTOR 7. Almost everyone should get this tier of. Synthweaving is one of six Crafting Skills which is the art of creating lighter outfits and armors that are imbued with supernatural qualities. MilesTeg_cy. Patching holes in the leveling gear. you have an augmentation-kit you need to install on a gear item. To view the exact numbers for your class, search online for “swtor optimal stats 5. Use PvP Items. If you're missing the 1. So, I have been crafting like mad, and I was wondering what armormech level does one get the ability to craft augments? I currently am at 262 armormech and the NPCs that sell schematics don't show any augment schematics to sell at any level below 260 and above. In the ones with no crafter tag, no % tag or No Research. SWTOR 7. 0 Rage Juggernaut PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing, Builds,. Grade 3: Level 24-32: 160-240. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Almost everyone should get this tier of. Crit Augments give: 17,705. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. There is also no guide ingame about how to perfectly gear your character – players just like you have devoted time and a lot of math. The highlights include a new seasonal event “Feast of Prosperity”, which actually does have some story elements to it, new highest tier of Augments,. Using gear slots for it is probably not worthwhile unless you're doing it for teh lulz, since you would be gimping your own stats. Overkill Augment 40 = 3% increase in DPS and damage, 7% Crit chance loss compared to full crit augs. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. There areseven different types of Augments based on the stats they provide: Versatile, Alacrity, Accyracy, Critical, Shield, Redoubt and Absorb. Almost everyone should get this tier of. Force Choke – gains +100% for a total of 350%. This guide below is no longer being updated. Posted March 12, 2020. Here is a guide on how to get access to them. Hey folks, One of the things we have talked about is that with the launch of Game Update 5. This. All existing items and missions fit into these grades and match the equivalent crafting grade. I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. Explanation A new type of quest was introduced attached to the NPCs named Hyde and Zeek, located in the Supplies section of the F. I am at over 20 augments crafted without one crit. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. 6k. 2% alacrity, 15. The components come from reverse engineering any item that can produce an augment slot on a crit. the next gcd again, would just break the balance again, in pve and pvp. There is the PvE instance and the PvP instance. Sort by:Companion crew skill increases after each mission or crafting. The Level Sync system was intended to allow players with gear from 318 through 326 to compete and upgrade their gear, while synching down players with higher gear (such as 330 gear) to the ceiling of 326. I sell the purple ones on the GM for good credits. I've been trying to figure out which the best use of augment slots for custom armor. For an Augment 17, for example, the combat level would be (2 x 17) + 5 or 39. 3 this slot will be of the same level/craft rank (1-6) as the item. The dedicated guide contains tips for all roles in both PvE and PvP. 1. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Galactic Seasons Guide and Rewards – Season 5, 2023. This should bring you to around 3449 critical rating. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Martok73 • 6 mo. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. The profit comes from crit chance. Afterall, 330 augments only cost 500. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Where is the vendor for command crate shells? If we have 15% Alacrity then our ability activations should take around 85% of the time they would normally take (i. If a piece of gear does not have an augment slot, then you have to install one using a. . 186 full gear and a couple of 192 pieces, should I wait to get b. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. Almost everyone should get this tier of. The class also offers great threat. So augmenting PVP gear is bad, and taking the mods out of every 12 items cost roughly 500k. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. 0 from the dedicated guide. . It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In the ones with no crafter tag, no % tag or No Research. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3 PvP Sorcerer Corruption Class Guide; 7. Posted March 13, 2013. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. At the same time, sacrificing base damage for the critical multiplier could hurt depen. Purple would require purple item from nim ops. 3, it was only possible to create an Augmented item through a critical crafting success. This will lead you to a swtor. In order to add the slot you would buy or craft the kit then go to the station put the. 4. 0 PTS has been reborn, just like Darth Malgus. Tanking for pve. I have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. - armstech makes the presence, endurance, defense, power augments. On Steam the SWTOR achievements have no additional value other than fun and feel of accomplishment. This patch does not bring new story content. The word is that the best things to make-then-unmake if you want augment-slot components are crafting components (bonded artifice, etc. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Prior to Game Update 1. And you will also need to make higher "Grade" kits to put them in. Biochem for adrenals medpack, stims, etc, is pretty good money and might still be the best option. A SWTOR Augments Guide to help you learn what Augments are, how to craft them and why. (5. noticed that my weapon damage dropped by 2 p. It will come with a new story chapter on Voss along with a related, but separate Flashpoint and small mission area also on Voss as well as additional changes to the. That's so insane. 73%. Crushing Blow – generates an additional 75% threat for a total of +325%. Greetings from T3-M4 [Germany] Illunè <Revenge>But to answer your question the 12/18 cunning augments are your best choice, there is an argument for surge ones but that is based on gear setup and obviously with the setup you have, you wouldn't want to use those. 220-blue ===> 228-purple) Note that without the exotic ingredients, purple-228 is the highest-rated craftable augments. You can also use augments to supplement your stats to get the right combination. Caitlin Sullivan Kelly, Lead Writer. 3 Mercenary Bodyguard Combat Style (Class) Guide. The SWTOR Legacy of the Sith 7. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. The cost to buy and upgrade your Implants initially is as follows. The dedicated guide contains tips for all roles in both PvE and PvP. Below is a brief overview of the features coming with this update. It focuses on improving various currently existing and running systems in the game. 345. 1! If you are currently gearing up through Conquest, Flashpoints, or story/veteran Operations, you can now keep upgrading your gear all the way to 330. Well the thing is, an MK-6 augment kit is not a crafting mat. The rarity of mats, and the value of lvl 49 augments likely means it will be some time (if ever) before higher level crafters start trying to craft lower level augments. 8k. SWTOR Augments Guide Broadsword revealed what SWTOR 7. Armormechs, armstechs and synthweavers all create different types of augments. Augmentation Kit MK-1 is a player-created item. hi all, I see new augments have hit the market. 000 credits now instead of a billion, so lets make those augments really work in PVP and balance the scales. If we divide 1 by 0. The augment kit doesn't change the level requirement of the gear. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Posted February 12, 2012. The SWTOR Steam Achievements, released with game update 6. the OP is talking about the augment schematics (the things you put into the augment slot in gear). Almost everyone should get this tier of. In Star Wars: The Old Republic there are two types of instances on a planet (or world). In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) This is super simplified, but SWTOR currently uses a 32-bit game client and it’s getting upgraded to 64-bit with 7. Thanks!I am not sure if crits on crafting the new augments is off, or if the RNG just really hates me lately. 0 will offer players new experiences and ways to obtain gear. To craft an Augmentation kit you will need 10 kit. 4 gcd a lot, add another alacrity aug or switch to 4 pieces of gear & no augs. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. My question is once I am fully geared what should i augment this healer in? should i Augment in Alcrity or will power? Thank you in advance for any help p. Ive been crafting and collecting materials to put Augment Slots on all my items. 6. This caught a few people on the PTS, before you upgrade the new 7. if it's a Mainstat Augment, you get 32 Mainstat and 20 Endurance (which IMO is really ***** annoying, i want augments with 32 Mainstat and 20 power, MOAR DPS!!!!) tl;dr Augments arent really worth it till 55. . 33%, with a Crit Multiplier of 66. One of the major letdowns with Game Update 7. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. . Augmentation kits are created through armstech, armormech, and synthweaving crafting skills. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In addition, all Combat. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Augments to re-engineer a blue to a purple. The best gear for your character is not necessary the top gear available, but in this guide, I will cover all the. The 300 augments it gives you the recipes but the mats are hard to come by. I am talking about buying a Augment for which I do not have a schematic for. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. . They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section) Small note: Reverse engineering blue levelling gear that you make yourself can give you purple gear schematics of slightly higher rating (e. Augment schematics come from Rich Yield Sliced Tech Parts missions. Best method is just to RE the assembly components. With augments, you could equip just one alacrity augment, and then place a crit enhancement that you can take full advantage of in that spot you would have had to waste on the alacrity enhancement. 62 DPS on Assassinate 14 Overkill Augment 40. 1. Augmentation Kit MK-1 is a premium-quality augmentation kit. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Members. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. 3, are copies of existing achievements from the game. . 0 Legacy of the Sith expansion. But they still. 6% faster ability activations, so our energy generation needs to increase by that proportion. Followers 0. from the trainers. 2 - but that doesn't seem to be the case. Ashley Ruhl, Narrative Director. Suggestion Box. Think of it like any socket-able in other games. It ends up being around 300-ish frags per activity. Legendary Embers, which have a small chance to drop from rich crafting missions, and a high chance to drop from the special one-time wealthy crafting missions from datapads. ago. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. It is called “Tactical”. 6k. the augment-kit can't be removed! the augment can (by paying a fee). Armormech is simply the crafting of cunning and aim armor. Everyone in ranked will have the best gear that there is and best gear matters in Ranked PvP. Augments from Legends have been removed from the Riot. Expansion. Power is definitely the way to go if you have one of the specs that has an auto-crit in it. 1. 9 added Ossus and 252/258 main gear, but no new augments. 15% Alacrity — 1213 stat points; The rest of your tertiary stats can go into Critical; RELATED Complete SWTOR EndGame Gearing Guide for Level 75I've been out of circulation for a while so not only are my skills rusty but my knowledge (and notes) are out of date. 4 second GCD regularly. 1. Legacy of the Sith Expansion FAQ. 3. 0 dropped in 2016, maybe before. More sharing options. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I have a bunch of these from slicing, but they fit into nothing and can be applied to nothing that i have found for made. 3. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) As soon as it is fixed, 3 things will happen. Level 80 Crafting Guides. Posted September 24, 2014. Individual Pieces. In the new system, you can add an augment slot to any piece of equippable gear, from earpieces to implants to generators. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Edited December 14, 2019 by JediQuaker. Crew skills keep you in the action while you take advantage of all the galaxy has to offer. Crafting in Star Wars: The Old Republic is a great resource for both self-sufficiency and for making a profit. Swtor Augmentation Slot Component Mk-11. 2. This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. 4 BioWare released a new tier of Augments (IR300). Flourish Burst. is it ONLY crafted? Can augment slots be ADDED into existing armour now and/or after 1. 1 is coming soon! With Game Update 7. How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. This was supposed to be part of 7. Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processdepends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Ultimate SWTOR Beginners Guide to aid you from character creation, through your first steps all the way to reaching level cap and EndGame! The guide is up-to-date for Patch 7. . Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Which Augments. This type of progression is not new to the game; however, 7. Augments: x14 Augments and x14 Augment kits. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. And VULKK. In that case the level requirement to use the gear would be level 9. 0? i. By Xam Xam / July 11, 2022 / 3 Comments. do more than 15. 286 purple augments are a good step up and take quite a bit more materials to craft and are much more expensive to buy on the GTN. 0 raised the top armour to 242 and the top augment to 228. Share276 blue augments are very cheap to craft and are fairly inexpensive on the GTN. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment 74’s. -. Augmented items have an additional mod slot, conveniently. If you have augmented your gear, and you get an automatic upgrade from say the vendor, the new gear will not have the augment or augment slot. The dedicated guide contains tips for all roles in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. As ive continued getting better gear, ive been noticing something. Critical Augments, and Redoubt Augments. 124. He is a dps sin and plans to stay that way, alth. That said, if BioWare is planning a more significant modernization to the crafting system. Almost everyone should get this tier of. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Indeed it is. I might make one set of these augs just as a sort of long-term goal. Augmenting goals as a DPS follows the same rules – 110% accuracy or 1,590 accuracy points, meet your alacrity threshold, then the rest in crit. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 0 from the dedicated guide. You can start playing Concentration at level 1. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. . Members. 1. Reverse engineer a stack of 10 Premium Duranium Arms/Armore/Synth Assembly Components according to whether you are armstech, armormech or synthweaving skill. IMPORTANT 2022 UPDATE: With the new expansion on the horizon, there are not that many updates for 2021 before February 15, 2022 when the expansion launches. Game Update 7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. YamSwtor •. Carnage will have higher crit chance than most other specs because you don’t need as much alacrity rating to hit 7. Hey, I have trained scavenging and armstech to 500 Investigation is lacking behind on 380 On accuracy augments i can craft blue 26 advanced augment, but how do i get to a point when i can craft the advanced 36 augments for all of these 3 types? Don't worry your not teaching a competitor, i want t. For Augments, the exact number of Shield and Absorb augments will vary depending on what gear pieces you have exactly in each slot. Crafting augments can be good, but it can also be very hard to profit off of since there is typically more competition. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. • 6 mo. depends if you want to gear for sync (almost everything) content or non-sync (dxun + pvp) content. Augments and Augmentation Kits are still craftable, and able to be used on all 7. I crank them out while I play on each character. Anything other than a Augment 22 schematic will sell for 8-10k on my server. Updated 7. Artiface- Makes the enchancments. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. This includes augments and preferably min-maxed mods and enhancements. Note: This only applies to burst spec DPS, not sustained DPS specs. Star Wars The Old Republic Menu Toggle. In the ones tagged as crafted by me, the No Research Available tag appears. 4 will offer. . Main hands will have critical. . However, I probably wont rely on them and I certainly wont be mass producing them. Amormech, synth and armstech makes them. 00% – This is the most important stat to reach its threshold because attacks that miss deal 0 damage and no other stats matter if that happens. These will require crafting materials obtainable from both PvP and PvE! Since the release of Onslaught SWTOR has not see a jump in power. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. SWTOR Artifice Crafting Guide. The blue version that’s item-rating 276 can be crafted with a schematic from the crew skills trainer at crafting level 680, and only. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. SWTOR. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4 months or. The blue ones dont seem to sell well. non-sync: stim + 5 augments + initiative r18 + initiative r19. They take 2 of each of the 3 mats for your prof, and have a low crafting time. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. 15%. We will not be getting a new tier in the immediate future, so you don’t have to worry about wasting credits on expensive augments and kits only for them to become obsolete. Just wondering, If I buy say a fortitude augment for my armstech and she reverse engineers it what happens?. The Legendary Items provide the following advantages to your EndGame Gearing Process at level 80 compared to what it was at level 75 in 6. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments.